Bad to the Bone

Comments

For some reason the repeated trips back to the temple in the DS Zelda never really pissed me off that much. I've been reminded that each time through you were carrying more useful goodies, so it got easier; that's probably why. Also, the first time you barely get into the thing.

I think I got more annoyed by the fact that saving actually set you back to a sort-of-random save point, not the point where you hit the save button, but then I realised the way it worked and changed to shutting the DS instead. That did mean I had to recharge a lot though. Oh well.
So that's the exact point I gave up on Bioshock: when you hit the orchards/gardens and the scientist says "could you get me some more stuff"? And it's not stuff that you can go on a proper quest for - you just have to kill loads of splicers until the drop the right amount of stuff. In other words: grinding.

Bioshock really isn't a game that felt like it was going to go down a grinding route, so I was somewhat disappointed when it did. Then I bought some other games, and I haven't gone back. I really want to... but I know the first thing waiting for me is a fetch quest. Hardly compelling.

Re: the Mass Effect skippable cutscenes; that's so that if you've got subtitles on, you can read the subtitle and then skip to the next bit. It's more like fast-forward than skip. Both should really be options.
"like fun should be paid for by the minute"

Ah, the bloody "entertainment minute" concept that games companies use to explain why video games are much better value for money than other media. (If you're still playing you must still be being "entertained".)

My personal rule for the last few years has been to never play a single player narrative-style game for more than 24 hours. There's no way that rewards following the slogging through of a tough level are going to make it as good as watching an entire season of a decent TV show.

Super Mario Galaxy is interesting in that (with a few exceptions) the parts forcing you to play through previous levels and tasks only really appear after the primary narrative story is complete.

Post a comment

Already a Vox member? Sign in

Simon Wistow

About Me

Simon Wistow
United States
Dopplr:
muttley
Facebook:
896395634
Last.fm:
muttley
LiveJournal:
deflatermouse
Other:
http://thegestalt.org/simon
Yahoo!:
simonwistow

Neighborhood

Explore friends, family, friends & family, or entire neighborhood.

Archives